11-01-2009, 12:42 AM
In any graphickal case or engine, I prefer Full Active Action System, like Star Ocean. I actually have a script that helps scale sprites so that the battle map has 'depth' and really resembles the Star Ocean battle system, though it is very difficult for me to use, and likewise full of bugs and I'll bet my life it was very difficult to code. Generally, I like anything that has a ton of the heart-pumping action factor, something that doesn't get boring and make the characters seem as if they're waiting on a time clock or a 'punch you, punch me' situation.
Though, speaking on RPG Maker terms, it seems those side-view turn-based battles work the very best with the engine. So I may end up using that for my personal project if I can't get any support with the Star Ocean-esque system I found.
- Jophiel
Though, speaking on RPG Maker terms, it seems those side-view turn-based battles work the very best with the engine. So I may end up using that for my personal project if I can't get any support with the Star Ocean-esque system I found.
- Jophiel