f0tz!baerchen Pixel Movement
#6
Okay... I noticed he typed that the instructions/settings are at the END of the script. At the end? I always put them at the beginning. :CHEERY:

For the Caterpillar section...
Code:
# Distance in Px:
$pixelmovement.cater_distance = 8

# Switch for the Caterpillar Script:
$pixelmovement.switch_caterpillar(true)

# Switch for Caterpillar Overlapping:
$pixelmovement.switch_cater_overlap(true)
So, use a script call and enter...
Code:
$pixelmovement.switch_caterpillar(false)
... to turn it off.

Oh, and there are instructions like it for the minimap.
Just use a script call and enter...
Code:
$pixelmovement.switch_minimap(false)
... to turn the MAP off. ^_^
Reply }


Messages In This Thread
[Resolved] f0tz!baerchen Pixel Movement - by PK8 - 10-30-2009, 07:01 PM
[Resolved] f0tz!baerchen Pixel Movement - by DerVVulfman - 11-01-2009, 08:33 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
Question  Mog Menu script: help me stop the crazy picture movement during transitions Zachariad 4 9,875 05-31-2017, 05:10 AM
Last Post: Zachariad
Exclamation RPGXP Script Request: Movement by terrain Iqus 7 10,153 12-26-2013, 04:07 PM
Last Post: Iqus
Question  MGC ISO Engine + Extra Movement Frames compatibility Morrigan Aensland 1 5,825 10-26-2013, 12:03 PM
Last Post: evindom
   Eight Directional movement and Atoa's Custom Battle System mrbekkler 0 3,916 09-10-2012, 09:01 PM
Last Post: mrbekkler
   F0tz pixel movement light makeitfonky 2 6,988 06-20-2010, 11:29 PM
Last Post: makeitfonky
   8 Way Movement for Mr. Mo's ABS virus2099 1 5,736 03-06-2010, 06:09 AM
Last Post: DerVVulfman



Users browsing this thread: 2 Guest(s)