12-31-2008, 09:20 PM
It's interesting to read an opinion based on scripting from a user who doesn't script.
As far as mapping is concerned between the two systems, I find I spend much less time on maps. The only mapping feature that I found was painful not to have was directional passability, but that feature has been reintroduced with a script.
By use of scripts, you can replicate nearly any map done on XP, it just isn't very easy. In that light, mapping is both simpler and more difficult. It seems to me though, that game developers put way more focus on mapping than is warranted. I find that I prefer simple maps.
RGSS2 is obviously better since it's newer and has a bigger number at the end.
As far as mapping is concerned between the two systems, I find I spend much less time on maps. The only mapping feature that I found was painful not to have was directional passability, but that feature has been reintroduced with a script.
By use of scripts, you can replicate nearly any map done on XP, it just isn't very easy. In that light, mapping is both simpler and more difficult. It seems to me though, that game developers put way more focus on mapping than is warranted. I find that I prefer simple maps.
RGSS2 is obviously better since it's newer and has a bigger number at the end.