01-02-2009, 04:20 AM
Yeah, the shift key works wonders ^^
I mainly used RPG Maker XP because I mainly do work for people with big projects. (200+ maps)
I have written a script for having 999+ maps because a project would need it.
The mapping engine in RMXP is simply much better suited to projects of such size due to the one tileset per map concept.
For short and sweet games I would in most cases prefer RMVX due to its simplistic nature. The 5 tileset for an entire concept can work fine with small projects.
There are of course exceptions, but in general I see RMXP aimed more at epic game and RMVX more at small and fun games.
You can also view the idea of simplicity and ease in RMVX from the removal of terrain tags and wait for button input. While totally awesome for who knew what they did, newcomers typically have a hard time understanding them.
You can get tileset changers, but I feel mapping with those is much more tedious than using RMXP.
*hugs*
- Zeriab
I mainly used RPG Maker XP because I mainly do work for people with big projects. (200+ maps)
I have written a script for having 999+ maps because a project would need it.
The mapping engine in RMXP is simply much better suited to projects of such size due to the one tileset per map concept.
For short and sweet games I would in most cases prefer RMVX due to its simplistic nature. The 5 tileset for an entire concept can work fine with small projects.
There are of course exceptions, but in general I see RMXP aimed more at epic game and RMVX more at small and fun games.
You can also view the idea of simplicity and ease in RMVX from the removal of terrain tags and wait for button input. While totally awesome for who knew what they did, newcomers typically have a hard time understanding them.
You can get tileset changers, but I feel mapping with those is much more tedious than using RMXP.
*hugs*
- Zeriab