VX versus XP. Your view upon the two engines.
#10
Ah yeah, I forgot about parallaxes. The downside of them is that they can take up quite a lot of space.
Tileset changers may not have to be tedious, but all I have seen so far are tedious.
I guess one could have several projects, one for each TileA-E bundle. That might be bearable.
Even so I still feel that RMVX is not aimed at large games.
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Messages In This Thread
VX versus XP. Your view upon the two engines. - by Zeriab - 01-03-2009, 01:02 AM
VX versus XP. Your view upon the two engines. - by Guest - 01-05-2010, 03:16 AM

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