01-03-2009, 01:02 AM
Ah yeah, I forgot about parallaxes. The downside of them is that they can take up quite a lot of space.
Tileset changers may not have to be tedious, but all I have seen so far are tedious.
I guess one could have several projects, one for each TileA-E bundle. That might be bearable.
Even so I still feel that RMVX is not aimed at large games.
Tileset changers may not have to be tedious, but all I have seen so far are tedious.
I guess one could have several projects, one for each TileA-E bundle. That might be bearable.
Even so I still feel that RMVX is not aimed at large games.