11-10-2009, 12:46 AM
Update: I hope you are not too disappointed in this short clip but it shows the RPG Player working with my new interface (at an average of 48-50fps!!), it looks like I have some boundary issues with larger sprites, so I will be fixing this in the future.
I will post up a longer version when I implement the map change event back into RPG Inventor, which should not take too long
I will post up a longer version when I implement the map change event back into RPG Inventor, which should not take too long
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