11-24-2009, 02:38 AM
1. Go to Game_Actor
2. Scroll down to def base_atk
3. Change this line:
return weapon != nil ? weapon.atk : 0
to
return weapon != nil ? weapon.atk : (self.str * x) / 100
Where x is whatever percentage of the strength you want to use as attack when unequipped.
2. Scroll down to def base_atk
3. Change this line:
return weapon != nil ? weapon.atk : 0
to
return weapon != nil ? weapon.atk : (self.str * x) / 100
Where x is whatever percentage of the strength you want to use as attack when unequipped.