11-29-2009, 12:56 AM
Charlie Fleed Wrote:It's not all luck, Bolt. Strategy should be an important element of a well-designed non-action-based BSs.
I pick side-view BSs. In addition ABSs usually suck in amateur games. But the BSs I really enjoyed the most have been the tactical ones.
Sure, it's not all luck, but when you go for the finishing blow, no items left to heal you, you're one hit from death, and the game decides you miss and he hits, that's not strategy or skill, that's death by bad luck. THAT'S what I hate about non-ABS in games, amateur or not.
Helel Wrote:Huh, thanks for the link! And yeah, I've played other ABS games that were pretty enjoyable, like Terranigma, but the problem is actually finishing them, hahah.
As for skill... well, good non-ABS games require a plentiful amount of it. Unfortunately, a lot of them have devolved into simple button mashing, or 'choose x for massive damage and heal sometimes oops hope that death spell didn't hit your MC'. Sigh.
Yeah, that's one of the main things I hate about standard RPG battle systems. Insta-Death is the DUMBEST thing to ever place into an RPG, and they've been around since D&D was started ("DARN YOU NATURAL ONE!!!"). Some of my favorite RPGs, tactical, ABS or otherwise, have been plagued by Insta-Death.