What Makes an Event System
#2
Most event systems are fully enclosed systems inside a common event or a series of common events, which you could implement into any part of the game using the call common event function. In other words, a battle coded into a map isn't really a reusable or useful "event system" such as one you'd release online.

It's very vague the distinction between "a bunch of events", "a tutorial", and "an event system"; I think if you (the forum) wants to define an event system you need to set your own rules for their distinction. Something like "must have documentation and/or comments", "must be reusable", "must fit any purpose required of it", etc.
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Messages In This Thread
What Makes an Event System - by DerVVulfman - 12-01-2009, 07:30 AM
What Makes an Event System - by Wyatt - 12-01-2009, 11:49 PM
What Makes an Event System - by Archeia - 12-19-2009, 09:59 AM
What Makes an Event System - by Ramiro - 12-20-2009, 06:00 PM
What Makes an Event System - by Alpha-Mad - 12-20-2009, 08:02 PM
What Makes an Event System - by Archeia - 12-21-2009, 02:27 AM
What Makes an Event System - by Alpha-Mad - 12-21-2009, 03:20 AM
What Makes an Event System - by Archeia - 12-21-2009, 04:58 AM
What Makes an Event System - by Bolt - 01-19-2010, 09:07 PM

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