12-01-2009, 11:49 PM
Most event systems are fully enclosed systems inside a common event or a series of common events, which you could implement into any part of the game using the call common event function. In other words, a battle coded into a map isn't really a reusable or useful "event system" such as one you'd release online.
It's very vague the distinction between "a bunch of events", "a tutorial", and "an event system"; I think if you (the forum) wants to define an event system you need to set your own rules for their distinction. Something like "must have documentation and/or comments", "must be reusable", "must fit any purpose required of it", etc.
It's very vague the distinction between "a bunch of events", "a tutorial", and "an event system"; I think if you (the forum) wants to define an event system you need to set your own rules for their distinction. Something like "must have documentation and/or comments", "must be reusable", "must fit any purpose required of it", etc.