12-11-2009, 05:22 PM
Ok, we need to keep the two things separated: one thing is whether a weapon/armor is equippable or not, and another is the passive skills embedded in it.
The first one is dealt with in the script. The second one is something you need a different script in order to have it (or a rather complex system of events). Usually the scripts that do this are called "Equipment Skills" or something like that. My Skills Learning System has that feature too.
The first one is dealt with in the script. The second one is something you need a different script in order to have it (or a rather complex system of events). Usually the scripts that do this are called "Equipment Skills" or something like that. My Skills Learning System has that feature too.