Sound Related + More
#2
Technically, that's a difficult one.

You see... if you look in the bgm_fade method in Game_System, there is a statement of:
Code:
Audio.bgm_fade
That statement refers to the AUDIO hidden class in RMXP itself.

Since it's a hidden class, we really don't have the actual code in which to make our own custom scripts. You may need to have someone create a script that uses the Windows Win32API to play that music file.
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Messages In This Thread
Sound Related + More - by Yin - 03-30-2009, 07:10 AM
[Resolved] Sound Related + More - by DerVVulfman - 03-30-2009, 07:14 AM
[Resolved] Sound Related + More - by Yin - 03-30-2009, 07:21 AM
[Resolved] Sound Related + More - by DerVVulfman - 03-30-2009, 07:31 AM
[Resolved] Sound Related + More - by Yin - 03-30-2009, 10:11 AM
[Resolved] Sound Related + More - by DerVVulfman - 04-04-2009, 03:03 AM



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