Forced Save?
#6
Well, for an initial 'SAVE" at the start of the game, you should also store a variable/value like $gameslotnumber which indicates the save slot you're using. It'll be based on the index of the save slot window.

You would acquire this same $gameslotnumber when you load a game from the title screen, so this number will be in memory for any and all 'saves' you use.

I guess this makes it so saves are even easier as you only can use one slot. ;) The same one slot throughout the game.

And with this one value, you generate the filename, like...

Code:
#--------------------------------------------------------------------------
  # * Make File Name
  #     file_index : save file index (0-3)
  #--------------------------------------------------------------------------
  def make_filename(file_index)
    return "Save#{file_index + 1}.rxdata"
  end
Ripped from the default system.
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Messages In This Thread
Forced Save? - by Yin - 04-18-2009, 12:57 AM
[Resolved] Forced Save? - by DerVVulfman - 04-18-2009, 05:21 AM
[Resolved] Forced Save? - by Yin - 04-18-2009, 05:39 AM
[Resolved] Forced Save? - by DerVVulfman - 04-18-2009, 05:48 AM
[Resolved] Forced Save? - by Yin - 04-18-2009, 05:52 AM
[Resolved] Forced Save? - by DerVVulfman - 04-18-2009, 06:06 AM
[Resolved] Forced Save? - by Yin - 04-18-2009, 06:43 AM
[Resolved] Forced Save? - by DerVVulfman - 04-18-2009, 06:57 AM
[Resolved] Forced Save? - by Yin - 04-18-2009, 09:36 AM
[Resolved] Forced Save? - by DerVVulfman - 04-18-2009, 08:41 PM

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