04-18-2009, 06:57 AM
Remember this in Scene_File's update method?
Try adding a $gamesaveindex = @file_index in there, and then reference it when you make the savefile name for later use in saves:
... or something.
Code:
# If C button was pressed
if Input.trigger?(Input::C)
# Call method: on_decision (defined by the subclasses)
on_decision(make_filename(@file_index))
$game_temp.last_file_index = @file_index
return
end
Code:
return "Save#{$gamesaveindex + 1}.rxdata"