12-22-2009, 07:55 PM
Random Encounters: They can be useful and I honestly dont mind them as long as they are not appearing every few seconds. A great way to do this is to have a bar or something. As you walk and walk, the bar increases. When the bar is full, a battle will initiate.
Main Character Death: It adds strategy to the game. I know it might seem annoying and when the character dies you are like WTF, but doing so adds a whole new layer to battle. One wrong move may be your last and you had to think about move you would do and what to wear in order to protect you.
I think overall battles should be hard. It shouldnt be easy if you re at the reqired level, it should be easy when you are at an over-required level. Many people think by making a monster with more HP and strength, that makes the battle harder. That is a lie. Monsters should require strategy to figure out a weakness and attack that. Monsters should have a unique personality. For example, a huge monster that causes alot of damage and has a decent amount of HP paired off with two monsters that use sleep spells is hard, because you cant attack it. That adds strategy to battles, and many miss that point completely.
Unskippable Scenes: I can agree with you on this one, they are annoying when you cannot skip. Yet they are also punishment if you lose a battle.
Useless Status Effects: Status effects are not useful. Things like paralysis, poison, sleep, charm, and confusion along wit ha slew of other status effects add depth to the game. Poison should be 20% of the persons health, which means i n five turns, the enemy will die. That is alot of HP, believe it or not. A great incentive tohave players use status effects is to have an attack with it as well, much like an elementalist from FFT. One spell a player can use is to slow the player and cause water damage.
Main Character Death: It adds strategy to the game. I know it might seem annoying and when the character dies you are like WTF, but doing so adds a whole new layer to battle. One wrong move may be your last and you had to think about move you would do and what to wear in order to protect you.
I think overall battles should be hard. It shouldnt be easy if you re at the reqired level, it should be easy when you are at an over-required level. Many people think by making a monster with more HP and strength, that makes the battle harder. That is a lie. Monsters should require strategy to figure out a weakness and attack that. Monsters should have a unique personality. For example, a huge monster that causes alot of damage and has a decent amount of HP paired off with two monsters that use sleep spells is hard, because you cant attack it. That adds strategy to battles, and many miss that point completely.
Unskippable Scenes: I can agree with you on this one, they are annoying when you cannot skip. Yet they are also punishment if you lose a battle.
Useless Status Effects: Status effects are not useful. Things like paralysis, poison, sleep, charm, and confusion along wit ha slew of other status effects add depth to the game. Poison should be 20% of the persons health, which means i n five turns, the enemy will die. That is alot of HP, believe it or not. A great incentive tohave players use status effects is to have an attack with it as well, much like an elementalist from FFT. One spell a player can use is to slow the player and cause water damage.