12-23-2009, 07:08 PM
Random Encounters: I don't mind it as well, but it's a pain when they appear ever 3 step. I would like to point out that if there's variety of enemies, with all different strength and weakness, then it should force you to get on your feet if the game itself have different party members that each of their own are good at certain enemies.
The battles should be moderate, and the enemies grows/change throughout your level to keep in par with your stats.
Main character death: (Random note: I wonder if the allies are AI control built with a bit if intelligence..) But yeah, it add's a bit a spice, forcing on keeping yourself (MC) alive. It will make you think more about yourself then your party members.
Unskippable Scene: There's a script that let's you retry battle if I'm correct but dunno if it can do during the 'event' fight, if the creator if the game is nice, then (s)he include it, I know I will most likely include it if there was a small feature built to it.
(I wish I was a scripter, I'd make this kind of tool..)
The battles should be moderate, and the enemies grows/change throughout your level to keep in par with your stats.
Main character death: (Random note: I wonder if the allies are AI control built with a bit if intelligence..) But yeah, it add's a bit a spice, forcing on keeping yourself (MC) alive. It will make you think more about yourself then your party members.
Unskippable Scene: There's a script that let's you retry battle if I'm correct but dunno if it can do during the 'event' fight, if the creator if the game is nice, then (s)he include it, I know I will most likely include it if there was a small feature built to it.
(I wish I was a scripter, I'd make this kind of tool..)