Cover System?
#6
Hmmmmm, that's a pretty good idea, but it would only work if you're right next to the solid object. I'd have to tag all the terrain in a whole room if I wanted to make a wall or anything that covered you from more than a square away right? So I'd basically have to divide every map into separate quadrants (terrain tag 1/2/3/etc) and then make sure you and the enemy have the same terrain tag w/ a conditional event. Also if I wanted to make a tree or something I'd have to tag the squares below it, to the right of it, and to the left and above it, so like a cross shape basically. And then if I was below it and the enemy shot at me from my right our terrain tags would be different so he couldn't hit me, even though there isn't really anything obstructing his shot. It would work, but it would work under limited conditions.

Thanks a ton though, I feel like I'm making progress! I've almost got my arms around this thing. Anyone have any ideas how I could do this please let me know, I'll keep messing with it and check back later.
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Messages In This Thread
Cover System? - by thenix - 01-02-2010, 08:16 PM
Cover System? - by DerVVulfman - 01-02-2010, 09:19 PM
Cover System? - by PK8 - 01-02-2010, 09:39 PM
Cover System? - by thenix - 01-03-2010, 04:58 PM
Cover System? - by Lunarea - 01-03-2010, 05:51 PM
Cover System? - by thenix - 01-03-2010, 09:01 PM
Cover System? - by Lunarea - 01-04-2010, 01:50 AM
Cover System? - by thenix - 01-04-2010, 06:29 AM
Cover System? - by Lunarea - 01-04-2010, 07:19 PM
Cover System? - by thenix - 01-05-2010, 05:02 PM



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