01-03-2010, 09:22 PM
Well if the point of a survivor mode is to see how long you make it before dying or whatever I guess that's okay, but when there's a mode that asks you to do the same thing as the normal mode but w/ a million enemies and no ammo that sucks so bad. I also hate when a game has one or two parts that seem overly difficult compared to the rest even on the same difficulty setting. Like near the end of MGS4 when you're infiltrating Outer Haven right before you fight Laughing Octopus, you have to sneak so hard or else you're screwed cuz the alert never goes away on that level and there's a million billion soldiers and GEKKOs and crap. I almost never retry more than 3 times in a row, even on games I really love, so when I get to a part like that it frustrates me so bad cuz I wanna get past it to the parts I actually like. And of course any time you have to retry and you didn't get a checkpoint or whatever for a long time, so you have to alllll the way back to the beginning of the level, that's enough to make me quit right there sometimes. The difficulty has to be balanced. I like feeling like "Aha! Gotcha bitch!" once I beat a challenging segment of a game, not like "Thank god, finally!"