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Cover System?
#9
I know I've seen a view range script here and there. I think it was by Near Fantastica (or a similar name, anyway). People have used it for guard mini-games where you need to sneak around and not be spotted by guards. Perhaps you could check that out and see how it's set up :)

Also, have you tried a "solid object" event? Conditional branch checking to see if the x/y of the event is between x/y of the shooter and x/y of the player. It might work.

Problem is, eventing gets increasingly more complicated to event as your maps get more detailed and complicated. You need to add more conditional branches and so on. That's what makes me wonder if a script might help more. I'm not a scripter myself, but I don't think it would be too complicated to write a script that just checks if there's an obstacle event and turns on the "no shooting" switch if that's the case. There might even be a script like this out there. Or you could see about striking a trade with someone :)
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Messages In This Thread
Cover System? - by thenix - 01-02-2010, 08:16 PM
Cover System? - by DerVVulfman - 01-02-2010, 09:19 PM
Cover System? - by PK8 - 01-02-2010, 09:39 PM
Cover System? - by thenix - 01-03-2010, 04:58 PM
Cover System? - by Lunarea - 01-03-2010, 05:51 PM
Cover System? - by thenix - 01-03-2010, 09:01 PM
Cover System? - by Lunarea - 01-04-2010, 01:50 AM
Cover System? - by thenix - 01-04-2010, 06:29 AM
Cover System? - by Lunarea - 01-04-2010, 07:19 PM
Cover System? - by thenix - 01-05-2010, 05:02 PM



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