01-19-2010, 09:07 PM
Ah, I remember these. Still in use today for those (like myself) who can't figure out RGSS.
When I was still using RM2k3, I was actually starting to get rather good at these. I was able to take apart most medium-high level systems and was even making my own weather/seasons/time system.
Not sure if some of you remember that one or not. For the same game I was also working on an ABS. I never did like turn-based systems. There was always a chance to miss when you know you saw the character hit. One other system was for reputation... I had a lot of systems in there. =\
Basically, though, I think of Event System as just something to make the program perform a task it was not originally meant to do and only using the events to do it. Number of events don't matter, the scale of the task doesn't matter, and even how well it works doesn't really matter. As long as you are using the events to force the program to perform new tricks, you've got yourself an event system of some kind.
When I was still using RM2k3, I was actually starting to get rather good at these. I was able to take apart most medium-high level systems and was even making my own weather/seasons/time system.
Not sure if some of you remember that one or not. For the same game I was also working on an ABS. I never did like turn-based systems. There was always a chance to miss when you know you saw the character hit. One other system was for reputation... I had a lot of systems in there. =\
Basically, though, I think of Event System as just something to make the program perform a task it was not originally meant to do and only using the events to do it. Number of events don't matter, the scale of the task doesn't matter, and even how well it works doesn't really matter. As long as you are using the events to force the program to perform new tricks, you've got yourself an event system of some kind.