01-27-2010, 08:24 AM
maybe a specific line in whichever script ur talking about perhaps?
there is no part that ets you decide the speed of when they run up to your characters on the configuration part for the minkoff animated battlers, there is just :
# Configuration
@speed = 6 # Framerate speed of the battlers
@frames = 4 # Number of frames in each pose
@poses = 11 # Number of poses (stances) in the template
@mirror_enemies = true # Enemy battlers use reversed image
@stationary_enemies = false # If the enemies don't move while attacking
@stationary_actors = false # If the actors don't move while attacking
@calculate_speed = true # System calculates a mean/average speed
@phasing = false # Characters fade in/out while attacking
@default_collapse = true # Restores the old 'red fade' effect to enemies
# Array that holds the id # of weapons that forces the hero to be stationary
@stationary_weapons = [17,18,19,20,21,22,23,24] # (examples are bows & guns)
# DO NOT EDIT BELOW THIS LINE UNLESS YOU KNOW WHAT YOU'RE DOING
@frame, @pose = 0, 0
@last_time = 0
@last_move_time = 0
cbs_initialize(viewport, battler)
# self.mirror = !!battler and @mirror_enemies
viewport.z = 99
end
EDIT: ohh derVV, another quick question, for some reason SOMETIMES when the enemy attacks he changes to the skill using animation.. like i've got it so he only has a normal attack physical attack, however when he moves to my character and attacks, it plays the skill using animation.. why is this?
there is no part that ets you decide the speed of when they run up to your characters on the configuration part for the minkoff animated battlers, there is just :
# Configuration
@speed = 6 # Framerate speed of the battlers
@frames = 4 # Number of frames in each pose
@poses = 11 # Number of poses (stances) in the template
@mirror_enemies = true # Enemy battlers use reversed image
@stationary_enemies = false # If the enemies don't move while attacking
@stationary_actors = false # If the actors don't move while attacking
@calculate_speed = true # System calculates a mean/average speed
@phasing = false # Characters fade in/out while attacking
@default_collapse = true # Restores the old 'red fade' effect to enemies
# Array that holds the id # of weapons that forces the hero to be stationary
@stationary_weapons = [17,18,19,20,21,22,23,24] # (examples are bows & guns)
# DO NOT EDIT BELOW THIS LINE UNLESS YOU KNOW WHAT YOU'RE DOING
@frame, @pose = 0, 0
@last_time = 0
@last_move_time = 0
cbs_initialize(viewport, battler)
# self.mirror = !!battler and @mirror_enemies
viewport.z = 99
end
EDIT: ohh derVV, another quick question, for some reason SOMETIMES when the enemy attacks he changes to the skill using animation.. like i've got it so he only has a normal attack physical attack, however when he moves to my character and attacks, it plays the skill using animation.. why is this?