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 f0tz!baerchen Pixel Movement
#12
Shift_X and Shift_Y shift the graphic. They're for centering the collision area on the middle of the sprite's feet/bottom/whatever.

game_party_actors (the class that handles the caterpillars) have -no- collision at all. They don't need to, since they'll only step where the player has stepped. In other words, they're entirely unaffected by any of the event settings, since they're not events.

Also this is like right at the bloody top:
Code:
#-------------------------------------------------------------------------------
#
# Importance:
# This script has many more features than only Pixelmovement. Information for
# the options can be found at the end of the script. There you can also change
# the settings Sometimes you have to add a comment in an event to activate
# special features for this event. The Script checks every line for such
# comments until it finds a non comment line.
#
#-------------------------------------------------------------------------------
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Messages In This Thread
[Resolved] f0tz!baerchen Pixel Movement - by PK8 - 10-30-2009, 07:01 PM
[Resolved] f0tz!baerchen Pixel Movement - by Jaberwocky - 11-03-2009, 05:21 AM

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