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 Limit Break (DVV's)
#1
Limit Break (DVV's)
Version: 3.1


Introduction
This system is a revamped & rewritten system that disables 'element-tagged' skills until the hero's limitbreak bar is filled. Once the skill is used, the skill becomes disabled again. Works with and without the RTAB system.

It has been designed 'menu-less' by intent, and this is to prevent any possible conflicts with any custom menu system. However Alistor had designed a menu system that can change an actor's limit break fill-type explained later. It is ready for plug-n-play use.

The system, by itself, does not change the 'ATTACK' option in the Actor's command window either. Instead, this system enables/disables the skills in the skill menu for you to select. Another add-on has been created by me to change the 'Attack' option for you. * It's been asked for. :) *

It still requires a bar drawing script like Cogwheel's HP/SP/EXP Gauge script to show the Limit Break bar, and I did post (in the 2nd page) a very cheap replacement you can edit to your heart's content. However, without any bar drawing script, you will not get an error. You just won't see the bars on the screen. Previous scripts either had their own bar rendering system, or had 'REQUIRED' scripts that without 'em... crashed.


Features
  • The ability to disable 'tagged' skills until the limit break bar is filled.
  • Up to 12 different methods for the limit bar to be filled
  • Adjustable bar positioning system.
  • Default Battlesystem and RTAB system complient (yep... in one package).
  • Most configurable values can now be changed in-game.
  • You don't HAVE to show bars. If you don't use a compatible bar script, won't show 'em!
  • Can apply a 'bar fill' chime.
  • Even allows for players 'added' during battle, even for large party scripts.
  • Bar values can now 'zero' out if the battlers die in combat.


Demo
Limit Break!
(SDK demo of the 'Attack' Replacer and Alistor's Limit Break Menu)


Script
The Script


Instructions
Paste it below your battlesystem and fill out whatever values you want. All configuration values are now housed within the LB_DVV module. However, most all the configurable values are passed into and stored within the Game_System class, so they can be edited later in-game.

"Naming your element"
Limit Break Setting
Limit Break Max Value
SE played
Limit Break Fill Rates
Limit Break Death Wipe
Enemy Bosses
Hidden Actors

Flexible Positioning System

Changing a hero's Limit Break condition

BAR GRAPHICS


FAQ
See why a replacement was made for the KGC system.
To be true to truth, the original KGC system was elegent in it's simplicity. The Game_Battler code merely mimiced the original code in the default scripts so it could determine if a 'hit/damaged' attack was successful. And the coding in Scene_Battle was fairly simple and routine as well. As such, one could do very little to make the 'basics' any different.

However... quite a bit of code like 'determining if a party member was alone' was easily trimmed down from 10 lines to 3. What a waste. And there was even more unnecessary clutter in other areas of their original work.

However, I will say this... one main feature that was clearly overlooked was the use of 'ITEMS' as attacks. I have seen more than a couple of Limit Break scripts and none considered weaponized items (Grenades & such) affecting the Limit Break bars. GOTCHA!!!

Notes:
For anyone making scripts for this system, the values of:
$game_actors[actor_id].limitbreak holds the total of limitbreak points your hero has.
$game_actors[actor_id].lb_type holds the value of which type of system you're using.

And draw_actor_lb(actor, x, y, width) is the method that draws the limit break bar. It refers to the cogwheel script gauge_rect in it, so anyone making a bar script for this system will either have to create their own gauge_rect code that handles 17 arguments, or write a whole new def draw_actor_lb to overwrite this scripts's.


Patches and Add-Ons
First off, a simple 'bar script' in case you don't want to use EITHER Cogwheel's HP/MP/ATB script, or Clive's Seph Styled Slant Bars (if fixed for the new system). The script ONLY adds the Limit Break bar... no others. You can use this as a basis for making your own 'bar' script that works with this system.
"Cheapo Limit Bar Add-On"
And, a patch to adapt ParaDog's v 2.58 Battlesystem to work with the Limit Break script. Paste it below ParaDog's battlesystem so it works with the Limit Break script.
"The ParaDog Limit Break Patch"


Compatibility
Fairly compliant with (I guess) any CTB system (and the SDK!), and the RTAB system. Needs the ParaDog Limit Break Patch (above) if using ParaDog's v 2.58 battlesystem.

Not for use with any ATB system or any non-Strategy battlesystem.


Credits and Thanks
I will admit some credit to KGC. They seem to have been the first. And credit to Landarma whom (though she doesn't know it) inspired me to work on this system. Thanks to link2795 for finding a bug when a healing items was used with the RTAB system. And thanks to Jaide for requesting and betatesting the Limit Break Death Wipe system. Also to VinVulpis for noting a misplaced @active_battler value, to Nadim who found that enemies attacking themselves caused nil errors as no actor performed these actions, and finally to Tehprince who discovered an error with the rtab/paradog limitbar placement system.
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Messages In This Thread
Limit Break (DVV's) - by DerVVulfman - 03-05-2008, 07:04 AM
RE: Limit Break (DVV's) - by DerVVulfman - 12-28-2017, 02:08 AM
RE: Limit Break (DVV's) - by DerVVulfman - 12-29-2017, 04:38 AM
RE: Limit Break (DVV's) - by Geminil - 09-22-2018, 03:01 PM
RE: Limit Break (DVV's) - by DerVVulfman - 09-23-2018, 03:08 AM
RE: Limit Break (DVV's) - by Geminil - 09-25-2018, 08:28 PM
RE: Limit Break (DVV's) - by DerVVulfman - 09-26-2018, 03:16 AM
RE: Limit Break (DVV's) - by Geminil - 09-26-2018, 01:42 PM
RE: Limit Break (DVV's) - by DerVVulfman - 09-26-2018, 06:33 PM
RE: Limit Break (DVV's) - by Geminil - 09-29-2018, 07:54 AM
RE: Limit Break (DVV's) - by DerVVulfman - 10-02-2018, 04:29 AM
RE: Limit Break (DVV's) - by Geminil - 10-20-2018, 03:21 AM
RE: Limit Break (DVV's) - by kyonides - 10-20-2018, 10:06 AM

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