Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Using pre-rendered graphics as tilesets in RMXP.
#1
Wink 
One feature that VX has that I wish XP did is the ability to use panorama's instead of tilesets for your maps. Being a graphic artist, but not a pixel artist, this irked me. So I found a way around this limitation!
Render your background at any height, but with a width that is divisible by 256, in the case of my example I did 800x768. Next you take your pic and chop it into 256 wide sections, in my case it took three. You stack the sections vertically and save. Import it as a tile in XP, and reconstruct it in sections. The end result will look something like this.(I added some trees to use as middle layer objects for my example). The best part of all of this is that it requires no scripting. Just patience! I plan on doing a more complex version of this later on. But I wanted to share my basic technique.
[Image: screenie.jpg]
Reply }


Messages In This Thread
Using pre-rendered graphics as tilesets in RMXP. - by zerodin - 03-30-2011, 01:44 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   How to turn your RMXP/RMVX project into a single installable EXE. Third333Strike 2 12,625 05-13-2014, 12:32 AM
Last Post: JayRay
   3d rendered realism in RMVXA Part I JayRay 1 9,496 12-22-2013, 12:28 AM
Last Post: JayRay
   RMXP Editor Hotkeys vgvgf 2 5,687 09-24-2009, 01:19 PM
Last Post: Alpha-Mad
   Calibre's Understanding the Basics of RMXP Calibre 0 3,902 12-06-2008, 05:49 PM
Last Post: Calibre
   How to merge tilesets, Using Gimp 2.0 Third333Strike 0 4,773 12-06-2008, 04:58 PM
Last Post: Third333Strike



Users browsing this thread: