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 Using pre-rendered graphics as tilesets in RMXP.
#3
this is something I thought of too.Im just o lazy to actualy do it.
Also Objects would be a hassle. its too easy for objects and sprites to look out of place.

For instance those trees. they look like they had lighting issues when pasted there.
not to mention that sprite looks like he landed in an alt dimension
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RE: Using pre-rendered graphics as tilesets in RMXP. - by RosyPosy - 03-30-2011, 03:35 AM

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