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 Using pre-rendered graphics as tilesets in RMXP.
#4
Thats because I rendered the tree independent of the previous scene.
If I had rendered it with the same lighting setup as the rest it would have looked better, I also haven't rendered a replacement for the character sprite yet. I think probably the easiest/fastest thing to place into a game is replacements for the enemy battlers. You only have to render one frame, and you don't have to really manipulate it very much.
I plan on releasing a pack of those for public use.
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RE: Using pre-rendered graphics as tilesets in RMXP. - by zerodin - 03-30-2011, 04:27 AM

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