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Resource Ideas for H-Mode 7
#1
Recently, in looking around at asset packs and such for Unity, map packs for other game making softwares, and such, I noticed something that if utilized could really bring H-Mode 7 to the masses. Tileset addons...

By creating a base theme for a tileset (Poke-style, Urban Warfare, Zombie, Medieval Fantasy, Arabia, Sci-Fi) someone could develop 200 tile blocks that could be added together with a tileset to create custom map tilesets without a lot of work, as the work is pre-done. I already thought about starting this with an urban warfare styled tileset. This tileset addon would be less than 400 tiles, and could be placed at the tile200 position, and end at the tile600 position, with heightmaps for each texture, and side textures for each texture with a heightmap, for everything from buildings to rubble, event street signs, hmap modelled cars, that sort of thing.

This way, if there are special things like car packs, building packs or whatnot, as long as they are within the borders of 200 tiles, they could be organized better, and when one wants to change the position for a larger tileset, they only have to go into the YourProject/Graphics/Tilesets/YourTileset_textures folder, and change the first digit.... 2 becomes 3 or 4 or whatever. (Texture_103.png becomes Texture_303.png etc etc)

Let me know if you like this idea.
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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Messages In This Thread
Resource Ideas for H-Mode 7 - by JayRay - 07-30-2012, 03:58 AM
RE: Resource Ideas for H-Mode 7 - by DerVVulfman - 07-30-2012, 04:19 AM
RE: Resource Ideas for H-Mode 7 - by JayRay - 07-30-2012, 10:22 AM

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