Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Script Request - Variables Specific Save File
#2
You want to save some data, and then load that same data into ALL saved games overwriting the ten or so variables with the data. Sort of like a new game plus sort of thing, correct?

This isn't so hard to do. in Scene_Save you'd define another file, in addition to the selected save file. Then you'd copy your ten variables into an object (probably an array) and then Marshal.dump(characters_unlocked, another_file)

in Scene_Load, you'd load everything as normal but then read the array from your completion.rxdata using Marshal.load(another_file) and overwrite the variables with the saved data (ex: $game_variables[1] = characters_unlocked[1] )
Reply }


Messages In This Thread
RE: Script Request - Variables Specific Save File - by MechanicalPen - 04-27-2014, 07:22 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Script compatibility help Lord Vectra 3 3,669 07-25-2021, 11:42 PM
Last Post: DerVVulfman
   Adding face script on Cogwheel's RTAB Battle Status rekkatsu 15 13,240 08-25-2020, 03:09 AM
Last Post: DerVVulfman
   Map name as save file name Whisper 9 8,567 05-01-2020, 05:35 PM
Last Post: Whisper
   "Wait" in the script Whisper 13 13,977 04-28-2020, 04:06 PM
Last Post: Whisper
   Skill Cooldown script Fenriswolf 11 14,399 12-10-2019, 11:10 AM
Last Post: Fenriswolf
   Help iwth script (RGSS Player crash) Whisper 3 7,736 06-17-2017, 05:03 PM
Last Post: Whisper
   Help modifying a script Keeroh 7 9,128 06-11-2017, 04:43 PM
Last Post: DerVVulfman
Question  Mog Menu script: help me stop the crazy picture movement during transitions Zachariad 4 8,790 05-31-2017, 05:10 AM
Last Post: Zachariad
   Actor names in Quest Script jreagan406 5 7,726 03-07-2017, 08:06 AM
Last Post: JayRay
   Bizarre issue with Lanzer counter script. Steel Beast 6Beets 2 6,674 10-04-2016, 11:46 AM
Last Post: Steel Beast 6Beets



Users browsing this thread: