Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 High Resolution H-Mode 7
#1
Here's what I got... I started playing around with the idea of a High Resolution H-Mode 7, and after a little playing with some of the numbers, viewports, and more I have actually gotten the H-Mode 7 to Render to the entire screen. I also ahve character to Event interaction, However, I can't seem to center the player correctly, and furthermore, tile passability is off, where certain mountains that would be impassible act as an invisible obstacle several frames away. Also, when rotating my super map, the main character also hovers around, not aligned to the tile he's actually on.

I know this is somewhat uncharted territory, but I think if we can get this lined up correctly, we could be looking at much larger H-Mode map screens, allowing for more room for UI elements and other things.
[Image: HMHRT.png]
(Right click and View Picture for full size picture)

If you'd like to download the project to see what I've done so far, I have that link right here.

http://www.4shared.com/zip/g8e9A_4Tce/HMHRT.html
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }


Messages In This Thread
High Resolution H-Mode 7 - by JayRay - 06-15-2014, 02:45 AM
RE: High Resolution H-Mode 7 - by Kamillo - 12-15-2014, 09:39 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Questions about the mode-7 Talesdreamer 9 9,242 03-23-2014, 08:15 PM
Last Post: Talesdreamer
   neo mode disable on map celleZ 1 3,538 09-09-2013, 02:59 AM
Last Post: DerVVulfman
Question  help me neo mode 7 celleZ 2 4,234 09-08-2013, 08:03 AM
Last Post: celleZ
   How would I put the new zoom mode 7? Raphael Rpg Games 2 6,474 07-05-2011, 09:59 PM
Last Post: MGC



Users browsing this thread: