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 Paragons
#4
New Update - October 7th, 2017

I've started working on tediously categorizing and moving most of the items for characters over to the game directories to be used as both the hero character, other members of the party, and the hopes of randomized (to a point) NPCs out there. Here's how my items sort of break down... This is subject to change as I might have a few more bits and pieces to add...


Male Tops - 42
Female Tops - 43
Male Bottoms - 26
Female Bottoms - 19
Male Accessories - 32
Female Accessories - 40

Male Feet - 17
Female Feet - 14
Male Hair - 64 + 2 bald/shaved
Male Facial Hair
- 22
Female Hair - 76 + 2 bald/shaved

Male Tabards - 14 (more once I start working on color swatches and changes)
Female Tabards - 11 (more of course once I get color swatches changed around)
Male Shields - 12 (once again, there will be different coats and colors)
Female Shields - 12 (same as with the mails, more to come)
Male Hats/HeadGear - 22


Female Hats/HeadGear - 25
Male Skins - 10 (for now, more if I start doing non-human skintones)
Female Skins - 10 (for now, more if I start doing non-human skintones)


You will be able to create over 16 million starting characters, something that I don't believe I've seen in a 2d game. I'm not saying there's not one out there... I'm sure games like Ragnarok Online and such come close, but dynamic actors are definitely the theme here.
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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Messages In This Thread
Paragons - by JayRay - 09-09-2017, 05:12 AM
RE: Paragons - by JayRay - 09-18-2017, 03:19 AM
RE: Paragons - by JayRay - 10-07-2017, 01:55 AM
RE: Paragons - by JayRay - 10-07-2017, 04:49 PM
RE: Paragons - by JayRay - 10-15-2017, 05:17 AM
RE: Paragons - by JayRay - 10-30-2017, 01:06 AM
RE: Paragons - by JayRay - 11-10-2017, 11:14 PM
RE: Paragons - by JayRay - 11-13-2017, 03:46 AM
RE: Paragons - by JayRay - 11-18-2017, 09:47 AM
RE: Paragons - by JayRay - 11-27-2017, 12:36 AM

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