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 Help/Advise for My Run Cycle
#1
I've spent the last few days working on a full run cycle for my game's protagonist, and despite using a reference, the movements just look so... off. I am entry level when it comes to stuff like this (this is literally the first thing I've ever animated and it shows xD) so I was hoping to get some help, or advise on how to make it look more smooth/realistic.



The sprite animation runs through an event as a parallel process rather than a script. It's looped on a conditional branch, with the still image (1) showing by default when the player is still, and looping (2), (3), (4), (5), (4), (3), for the run animation.

Note: Because of the letterbox overlay, the legs are never fully visible, so I am leaving them as is for now and focusing more on the movement of the dress.

[Image: XN6lgr4.png]

[Image: FkwkLy1.png]

[Image: A0OmvFK.png]

[Image: r3VHbbo.png]

[Image: LYowYHx.png]

Any tips or assistance will be greatly appreciated!
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Messages In This Thread
Help/Advise for My Run Cycle - by Darkantuan - 01-16-2018, 05:29 PM
RE: Help/Advise for My Run Cycle - by MetalRenard - 01-16-2018, 05:54 PM
RE: Help/Advise for My Run Cycle - by Darkantuan - 01-16-2018, 06:43 PM
RE: Help/Advise for My Run Cycle - by MetalRenard - 01-16-2018, 08:12 PM
RE: Help/Advise for My Run Cycle - by Darkantuan - 01-16-2018, 08:33 PM



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