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 Handling very long Item Names
#1
While working in my game's interface I remembered something that annoys for a very long time.
It's how RMXP is handling too long Item names.

Usually it squeezes the name to fit into the window which looks in my personal opinion very ugly.

Example:

[Image: xrpDb4r.png]

So I thought about a second row for the words. I lowered the fontsize of the game to make it look better in general and put this example together in Paint.

[Image: lVN7ix5.png]

So my question is, would it be easy to change the draw_item method to display the names like that instead of the old behaviour?
I guess it would require something to split the string when it reaches the limit of the first row and put the rest of the string into the second row.
But what do I know... I'm really bad at RGSS.
I'm just curious how one would set this up.

(It was quite hard to find such a long name in english. With german names it's alot easier to reach the limit of the window.^^)
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Messages In This Thread
Handling very long Item Names - by Melana - 09-23-2018, 04:21 PM
RE: Handling very long Item Names - by kyonides - 09-23-2018, 06:16 PM
RE: Handling very long Item Names - by Melana - 09-23-2018, 11:30 PM
RE: Handling very long Item Names - by Melana - 09-24-2018, 06:37 PM

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