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 Adding more stats that behave like SP
#7
Well, I did say WORKING, right? And that's what I did ....... ((( > HERE < )))

I updated Kitsune with a new TYPE of Stat, what I call an 'action' stat, one designed in the same manner as the HP and SP stats and for much the same reason.

The new script has a 'draw_actor_fatigue' method which is similar to the draw_actor_hp. With that, creating a bar for such a stat should be no problem, And you can see its use within the demo script's altered Window_Status script.

Meanwhile, I severely FIXED THE DANG STAT PROGRESSION system. It was recycled from another script, however I used the wrong method... one that made an experience points bell curve that made stat values increase exponentially instead of a flat grade as they should have.

No one mentioned this in nearly a decade of its release?
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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RE: Adding more stats that behave like SP - by DerVVulfman - 07-21-2020, 03:53 AM

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