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 f0tz!baerchen Pixel Movement
#3
Okay. It's a configurable switch in the 'Initialize' method. I found it at first glance...

Code:
@cater_activate = true
    @cater_overlap = true
    @sprint_speed = 1
Change @cater_activate to 'false'

and...

Code:
@minimap_c_pass = Color.new (255, 255, 255)
    @minimap_c_n_pass = Color.new(0, 0, 0)
    @minimap = true
    @minimap_sprites = true
    @minimap_collision = false
Change @minimap to 'false'

That should allow you to turn off both the caterpillar and minimap systems.

MIND you... you mentioned that you had 'tyke' sprites getting too close, right?

Code:
@cater_distance = 8
    @cater_activate = true
    @cater_overlap = true
You can change @cater_overlap to 'false' so they don't overlap each other, and maybe mess with @cater_distance to space them out more.
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Messages In This Thread
[Resolved] f0tz!baerchen Pixel Movement - by PK8 - 10-30-2009, 07:01 PM
[Resolved] f0tz!baerchen Pixel Movement - by DerVVulfman - 10-31-2009, 06:54 PM

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