05-10-2012, 06:16 PM
New Particle Engine for VX/Ace
by Arevulopapo / port by PK8
Introduction
This script lets you create particle effects in your game. Particles are integrated into "Spriteset_Map", so the can be displayed over/under an event.
Features
This script lets you create particles.
Screenshot
![[Image: i2p0eq.png]](http://i50.tinypic.com/i2p0eq.png)
![[Image: 30uz1ur.jpg]](http://i50.tinypic.com/30uz1ur.jpg)
Demo
Arevulopapo's Particle Engine (RMVX)
Arevulopapo's Particle Engine (RMVXA)
Script
In the demo.
Instructions
All particle files are placed in the Graphics/Pictures/Particles folder. Read the script header and have a look at the demo to figure out how to call particles.
Thanks
mobychan for helping out and pointing me to Archeia_Nessiah's RPG Maker VX's Ace tips and tricks page, which talked about how events set to parallel process need to be put in a loop in order for them to keep animating while events are being interacted with.
by Arevulopapo / port by PK8
LINKS BROKEN
Introduction
This script lets you create particle effects in your game. Particles are integrated into "Spriteset_Map", so the can be displayed over/under an event.
Features
This script lets you create particles.
Screenshot
![[Image: i2p0eq.png]](http://i50.tinypic.com/i2p0eq.png)
![[Image: 30uz1ur.jpg]](http://i50.tinypic.com/30uz1ur.jpg)
Demo
Arevulopapo's Particle Engine (RMVX)
Arevulopapo's Particle Engine (RMVXA)
Script
In the demo.
Instructions
All particle files are placed in the Graphics/Pictures/Particles folder. Read the script header and have a look at the demo to figure out how to call particles.
Thanks
mobychan for helping out and pointing me to Archeia_Nessiah's RPG Maker VX's Ace tips and tricks page, which talked about how events set to parallel process need to be put in a loop in order for them to keep animating while events are being interacted with.