05-18-2012, 04:00 PM
Unlimited Graphically Layered Maps
Introduction
This script allows users to add "additional graphical layers" onto various coordinates of certain maps, allowing them to create something closer to "parallax mapping" without having to use an external image editor.
Unfortunately/fortunately (depending on how you look at it), the data that's included with each tile such as priority, passability, terrain, and such doesn't get included here which means you might have to use the map editor as a way to design the base of your map.
Features
Screenshot
![[Image: 1iit07.png]](http://i46.tinypic.com/1iit07.png)
This isn't the best example in the world (the screenshot is pretty trippy) but the script should be able to provide developers with more ways to make their maps aesthetically pleasing, possibly rivaling parallax mapping.
![[Image: 550537_456695484356746_202996853059945_1...2449_n.jpg]](https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-prn1/550537_456695484356746_202996853059945_1725136_461952449_n.jpg)
This also isn't a very good example, but it does show off how you can place text, pictures, rectangles (they can act as shadows), and tiles from other tilesets onto a map.
![[Image: 2j5zc78.png]](http://i47.tinypic.com/2j5zc78.png)
![[Image: 24pl506.png]](http://i49.tinypic.com/24pl506.png)
Look at the bottles.
Script
Unlimited Graphically Layered Maps (RMXP)
Unlimited Graphically Layered Maps (RMVX)
Unlimited Graphically Layered Maps (RMVXA)
Instructions
Instructions on how to set your maps up is in the script's header.
Thanks
If it wasn't for me porting Woratana's Pictures script to RPG Maker XP and RPG Maker VX Ace, as well as Arevulopapo's Particle Engine over to RPG Maker VX and RPG Maker VX Ace, my old dream of somehow having "unlimited layers," and always hearing about a technique called "Parallax Mapping," I wouldn't have made this script. Thanks, community!
Author's Notes
Giving maps "unlimited layers" was something I always wanted to see someone scripted for RPG Maker XP when I was younger, but I was so far from capable of pulling that off. I kind of hate how I'm scripting this 7 years a little too late, but I hope someone enjoys it all the same.
This idea came about right after I was done porting Woratana's Picture Below Characters script to XP/Ace, making a script that allowed pictures to scroll along the map, porting Arevulopapo's Particle Engine to VX and Ace, and attempted to work on my own implementation of Ace's "Shadow Pen" for XP and VX.
License
Free to use for commercial and non-commercial purposes. Just credit me.
LINKS BROKEN
Introduction
This script allows users to add "additional graphical layers" onto various coordinates of certain maps, allowing them to create something closer to "parallax mapping" without having to use an external image editor.
Unfortunately/fortunately (depending on how you look at it), the data that's included with each tile such as priority, passability, terrain, and such doesn't get included here which means you might have to use the map editor as a way to design the base of your map.
Features
- Place graphics such as tiles, pictures, text, tiles from other tilesets, and rects onto your maps!
- They will scroll as if they were a part of your map. (Unless you change their scrolling formula.)
- Change certain properties of each graphic you place such as their angle, blend type, bush depth, color, hue, mirror flag, opacity, tone, zoom, & z.
- Provides an alternative to the well-known Parallax Mapping technique.
Screenshot
![[Image: 1iit07.png]](http://i46.tinypic.com/1iit07.png)
This isn't the best example in the world (the screenshot is pretty trippy) but the script should be able to provide developers with more ways to make their maps aesthetically pleasing, possibly rivaling parallax mapping.
![[Image: 550537_456695484356746_202996853059945_1...2449_n.jpg]](https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-prn1/550537_456695484356746_202996853059945_1725136_461952449_n.jpg)
This also isn't a very good example, but it does show off how you can place text, pictures, rectangles (they can act as shadows), and tiles from other tilesets onto a map.
![[Image: 2j5zc78.png]](http://i47.tinypic.com/2j5zc78.png)
![[Image: 24pl506.png]](http://i49.tinypic.com/24pl506.png)
Look at the bottles.
Script
Unlimited Graphically Layered Maps (RMXP)
Unlimited Graphically Layered Maps (RMVX)
Unlimited Graphically Layered Maps (RMVXA)
Instructions
Instructions on how to set your maps up is in the script's header.
Thanks
If it wasn't for me porting Woratana's Pictures script to RPG Maker XP and RPG Maker VX Ace, as well as Arevulopapo's Particle Engine over to RPG Maker VX and RPG Maker VX Ace, my old dream of somehow having "unlimited layers," and always hearing about a technique called "Parallax Mapping," I wouldn't have made this script. Thanks, community!
Author's Notes
Giving maps "unlimited layers" was something I always wanted to see someone scripted for RPG Maker XP when I was younger, but I was so far from capable of pulling that off. I kind of hate how I'm scripting this 7 years a little too late, but I hope someone enjoys it all the same.
This idea came about right after I was done porting Woratana's Picture Below Characters script to XP/Ace, making a script that allowed pictures to scroll along the map, porting Arevulopapo's Particle Engine to VX and Ace, and attempted to work on my own implementation of Ace's "Shadow Pen" for XP and VX.
License
Free to use for commercial and non-commercial purposes. Just credit me.