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 Apotheosis 379
#6
The retexturing project is working well, and I've gained a new appreciation for texture makers everywhere... I've also built an event system for player transfers, allowing for transferring from one map to the other cleanly and without putting down 32 events on the borders of my map. Other map tranfer engines like Map array work really well, but as I'm concerned about H-Mode 7's compatibility with those scripts, I think it's better to go this route. Also, DERVVulfman wanted a new screenie...



[Image: screenshot12.png]

Now of course, as you can see, my character placeholder is still there, my characters look to be about 32 pixels high and around 80 pixels tall each, and I think my next screen shot will be showing Luke, the hero character, along with maybe a couple others.
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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Messages In This Thread
Apotheosis 379 - by JayRay - 07-22-2012, 08:05 AM
Update - by JayRay - 07-27-2012, 01:40 AM
RE: Apotheosis 379 - by MetalRenard - 07-27-2012, 02:50 AM
RE: Apotheosis 379 - by JayRay - 07-28-2012, 01:16 AM
RE: Apotheosis 379 - by JayRay - 07-30-2012, 03:16 AM
RE: Apotheosis 379 - by JayRay - 07-30-2012, 01:52 PM
RE: Apotheosis 379 - by MetalRenard - 07-30-2012, 04:27 PM
RE: Apotheosis 379 - by JayRay - 07-31-2012, 01:35 AM
RE: Apotheosis 379 - by JayRay - 08-02-2012, 09:50 PM
Daily (sometimes) screenshot - by JayRay - 08-03-2012, 11:18 PM
RE: Apotheosis 379 - by JayRay - 08-13-2012, 11:57 PM
RE: Apotheosis 379 - by millarso - 08-14-2012, 04:00 AM



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