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 Combo Attacks Script Help
#4
Hello,

The Win_Skill class is meant to add compatibility with COCA's battle scripts.

Window_Skill contains the following edited out:

#if skill != nil and not $combo_skill.include?(skill.id)
# @data.push(skill)
#end
#fine ccoa

I assumed this would leave behind the skills that are not combos and allow them to be selected in the standard magic menu - I'm not sure why these are edited out - I am quite unfamiliar with certain elements of this script...

In terms of the draw_item method from what I could see it was purely based on drawing items on the combo window and not the standard skills window...

Code:
def draw_item(index)
    skill = @data[index]
    for i in 0...$combo_skill.size
      if $combo_skill[i] != nil
      if $combo_skill[i] == skill.id
        n = i
      end

- if this is wrong I could add a line to try and subtract the SP values... The script is correctly removing SP Skills which are combos but I have no idea which part is doing that... are you able to identify this and if so would it be simply a matter of adding a line to remove the SP values too?

Any more tips would be appreciated - as always thanks for your help.
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Messages In This Thread
Combo Attacks Script Help - by JackMonty - 03-09-2013, 10:31 AM
RE: Combo Attacks Script Help - by JackMonty - 04-19-2013, 11:05 AM
RE: Combo Attacks Script Help - by MechanicalPen - 04-19-2013, 06:38 PM
RE: Combo Attacks Script Help - by JackMonty - 04-22-2013, 01:13 PM
RE: Combo Attacks Script Help - by MechanicalPen - 04-22-2013, 06:37 PM
RE: Combo Attacks Script Help - by JackMonty - 04-23-2013, 01:56 PM
RE: Combo Attacks Script Help - by MechanicalPen - 04-24-2013, 07:51 PM
RE: Combo Attacks Script Help - by JackMonty - 05-01-2013, 08:41 AM
RE: Combo Attacks Script Help - by MechanicalPen - 05-03-2013, 03:10 AM
RE: Combo Attacks Script Help - by JackMonty - 05-04-2013, 11:04 AM
RE: Combo Attacks Script Help - by MechanicalPen - 05-04-2013, 07:12 PM
RE: Combo Attacks Script Help - by JackMonty - 05-04-2013, 10:55 PM

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