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Credit Script 1.4 REAL
#1
Credit Script 1.4 REAL
By Acoole
May 1 2007

This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
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Ok,

This one is fully working and tested. My first script!

Instructions inside script.

This is a basic Credit Script.

Please do use, or just look at it.

I Spent alot of time fixing bugs, I Finally see how hard the scripting process is.

ChangeLog and future plans inside.

You can ethier download the demo, Click on script. Or just read the code posted here.

NOTICE: The latest release will Be Posted here anything with an (old) on it, is out of date, The demo will be updated when their is a big Update.


Code:
#===================================================
# - Credit Script 1.4
#===================================================
# Credit Script 1.4 Is A non-event based credit system.
# I made this because its easy' and people may(probally not)
# Want their credits to be displayed on one Whole screen.
# This will display all the credits on one screen.
# Make an event, click script fuction and call it with:
# $scene = Scene_Credits.new
#---------------------------------------------------------
#To edit the text go down to where ive commented.
#---------------------------------------------------------
# For the future:
# Scrolling
# A Small-Portal maybe an HP Bar and stuff.
# Hopefully soon to be added!
#--------------------------------------------------------------------------------
# Check my work out at http://www.creationasylum.net/.
#--------------------------------------------------------------------------------
# Other stuff ive done:
# Free FTP Upload for your files, Unlimited space:
# http://www.creationasylum.net/index.php?showtopic=16979&view=getnewpost
#--------------------------------------------------------------------------------
# Credits:
# Music gotten from one of Dubealex's Scripts.
# Read several RGSS Tutorials written by Dubealex and some other peoples ones.
# FAQ: Why old SDK
# A: Because i don't have the hang of The new one quite yet.
#-------------------------------------------------------------------------------
# ChangeLog:
# 1.4: Added SDK Compatibilty
# 1.3: Added Playtime( oo... we are nearer to being a portal!) - never released
# 1.2: Small Lagg bug fixed and added music!
# 1.1: First release.
#-------------------------------------------------------------------------------


#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Credit Script', 'Acoole a.k.a Andrew', 2, '2.05.07')

#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state('Credit Script') == true

class Scene_Credits
  
#---------------------------------------------------------------------------------
  def initialize
  end
#---------------------------------------------------------------------------------

def main
    @window1 = Window1.new
    @window1.x =0
    @window1.y =0
    @window1.height = 480
    @window1.width = 641
   #@window1.z = 200    
    
Graphics.transition
    loop do
      Graphics.update
      Input.update
     #update
      if $scene != self
        break
      end
    end

    Graphics.freeze
    @window1.dispose

  end
#---------------------------------------------------------------------------------

#---------------------------------------------------------------------------------
  def update
  end
#---------------------------------------------------------------------------------

end






class Window1 < Window_Base

#---------------------------------------------------------------------------------    
  def initialize
    super(0, 0, 641,480)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.contents.font.name = "Tahoma"
    self.contents.font.size = 40
    self.contents.font.color = text_color(0)
    self.contents.draw_text(0, 0, 70, 70, "Credits")
    self.contents.font.size = 22
    # TEXT BEGINS
    self.contents.draw_text(0, 0, 150, 150, "Scripted By Acoole")
    self.contents.draw_text(0, 0, 250, 250, "Music By Acoole")
    self.contents.draw_text(0, 0, 350, 350, "Idea By Acoole")
    self.contents.draw_text(0, 0, 450, 450, "System By NetPlay Plus")
    self.contents.draw_text(0, 0, 550, 550, "Interface By SomeGuy")

    # TEXT ENDS
    
     #Time starts(don't have to touch)
    @total_sec = Graphics.frame_count / Graphics.frame_rate
    hour = @total_sec / 60 / 60
    min = @total_sec / 60 % 60
    sec = @total_sec % 60
    text = sprintf("%02d:%02d:%02d", hour, min, sec)
    self.contents.font.color = normal_color
    self.contents.draw_text(100, 0, 120, 32, text)
    #Time ends
    

  end
#---------------------------------------------------------------------------------  

end

end
#------------------------------------------------------------------------------
# * End SDK Enable Test
#------------------------------------------------------------------------------


Thanks,
-Acoole
}


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