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Weapon Creation, Augmentation, and Tempering
#1
Weapon Creation, Augmentation, and Tempering
by Leon Westbrooke
Mar 20 2007

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Ok, I havent posted a script in a while because I have been jumping from script to script. I have comprised about 4-5 new scripts, but I have also been ironing out the small glitches. This is one of the better ones that I decided to release here. Anyway, Here you go:


Features:
Create your own weapons and customize them to your own liking.
Add gems for elemental attacks and stat enhancements
Add charms to enhance status effects.
Temper your weapon and make it stronger... for a fee.
Preset weapons that are already assembled.*
Disassemble your weapons and rebuild them. Granted, the tempering you did on your weapon is now gone.
Icons are automatically added based upon the weapon's type (sword, dagger, etc)

Instructions:
Place the 6 scripts and Multi-Slot equipment script all under the other scripts, but above Main.
In the database, change the array of weapons to however many you want the players to create. Make sure
they dont have names, stats, etc.
In the module below is the tricky part.

To use this script, follow this checklist:
1. Create item renditions of the Grips, Blades, Gems, and Charms.
2. Below, in the module, place the information in each segment
3. Be sure to count each space, for example, with grips you need 11 spots, and in order according
to what is above it.
4. If you have any errors, make certain it isnt from the module segment before posting the error.

NOTES:
1. Do not sell weapons in shops. This setup isnt compatabile with having more than 1 weapon with
the same ID. If anyone can give me ideas on how to fix this, please tell me.

2. You MUST use the multislot equipment with it for use with 2-handed weapons and attackx2.

3. To specify which grips go with which blades, go into Grip_Types and Blade_Types in the module.
0 = hilt (for swords, great swords, and knives)
1 = shaft (for Mace, Axe, and Staves)
2 = pole (for lances)
3 = stock (for guns and crossbows)
4 = bow (for bows, of course)

*This is found in the module at 'Weapon_Initialize'. You set most settings in the database, and the
added stuff such as gems, the grip, blade, etc... are in the module of the script.

Screenshots:
[Image: WeaponCreationSS3.jpg]
[Image: WeaponCreationSS2.jpg]
[Image: WeaponCreationSS1.jpg]


Scripts (place in order, and all 6 plus multislot are needed):
Weapon Creation:
.txt   Weapon_Creation.txt (Size: 32.07 KB / Downloads: 3)

Weapon Naming:
.txt   Weapon_Naming.txt (Size: 13.05 KB / Downloads: 2)

Weapon Temper:
.txt   Weapon_Temper.txt (Size: 7.32 KB / Downloads: 2)

Weapon Gems:
.txt   Weapon_Gems.txt (Size: 14.79 KB / Downloads: 2)

Weapon Charms:
.txt   Weapon_Charms.txt (Size: 10.53 KB / Downloads: 2)

Weapon Disassemble:
.txt   Weapon_Disassemble.txt (Size: 6.63 KB / Downloads: 2)


Multislot (too big for upload) NOTE NOT written by me! Written by Guillaume777:
> Multi Slot Equipment Script <
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