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Text Scroll Script - Release 3
#1
Text Scroll Script - Release 3
by Dubealex
Nov 19 2004

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DOWNLOAD THE PLAYBALE DEMO NOW:


.exe   Text_Scroll_Script.exe (Size: 620.91 KB / Downloads: 2)


[Image: new.gif] NEW RELEASE #3 NOW AVAILABLE !!

-> Stack level too deep bug is now fixed !

Warning:
When using the "Book Syntax" to call a book, be sure to add a event command "Allow/Disallow Main Menu" and choose "Allow" right after the call script of the book. Add a wait of 5 frames between the two. It should look like that:

-> Message
-> Call Script - Calling your book
-> Wait 5 frames
-> Allow/Disallow Main Menu-Allow


This will be fixed in future release.

The Text Scroll Script allows you to scroll text; as the name says.

Features:

- Takes text from a text file in the Text directory of your projects.
- Can show the scrolling anywhere, on the map or in another scene.
- Live Scroll options > Allow to use player/event while scrolling. (New in release 3)
- Can control the scrolling UP/DOWN like Windows window.
- Can create Books using RIGHT/LEFT arrow to swap pages, 100% script (New in release 3)
- Can change line colors from within the text file.
- Can change the main text color from within the text file (new in release 2)
- Info on how to fix foreign characters (as french and german) added to manual.
- Easy to use, fast, and small.

The Script you need:

You need to create a new class, just above MAIN, name it Text_Scroll, and copy this in it:
(Instruction Manual will follow!)
Code:
#===================================================
# ■ Text Scroll Script  R3-Fixed - Created by dubealex
#===================================================
# For more infos and update, visit:
# rmxp.dubealex.com
#
#-> Stack level too deep caused by ALIAS now fixed.
#
# November 29, 2004
#===================================================

#===================================================
# ▼ CLASS Text_Scroller Begins
#===================================================
class Text_Scroller

def initialize (file, opacity_scroll, opacity_bg, speed, live_scroll)
  
   text=IO.readlines("Text/#{file}")
   $tss_speed = speed
   $tss_iteration = 480.0/speed
   $tss_sy= (text.size*32) + 64
  
   $tss_scroll_window = Window_Scroll.new(file, 640, $tss_sy)
   $tss_scroll_window.opacity = opacity_scroll
   $tss_scroll_window.z=500
   $tss_scroll_window.x = 0
   $tss_scroll_window.y = 480
  
   $tss_bg_window = Window_bg.new
   $tss_bg_window.opacity = opacity_bg
   $tss_bg_window.z=400
  
   case live_scroll
   when 0  
     update
     when 1  
       $live_scroll=true
   end
end  

def update
       for i in 0...(($tss_sy/480.0) * $tss_iteration) + $tss_iteration
          $tss_scroll_window.y -= $tss_speed
          Graphics.update
        end
        $tss_scroll_window.dispose
        $tss_bg_window.dispose
  end
end
#===================================================
# ▲ CLASS Text_Scroller Ends
#===================================================


#===================================================
# ▼ CLASS Window_Scroll Begins
#===================================================
class Window_Scroll < Window_Base

def initialize (file, sx, sy)
   @sx=sx
   @sy=sy
  
   super(0, 0, sx, sy)
   self.contents = Bitmap.new(width - 32, height - 32)
   self.contents.font.name = "Tahoma"
   self.contents.font.size = 24
   @text=IO.readlines("Text/#{file}")
   @text_color=0
   refresh
end

def refresh    
   y=0
     for i in 0...@text.size
       y+=32
       if @text[i].index('/') == 0
           @text_color=@text[i].slice! (0..2)
           @text_color.slice!(0)
       end  
       if @text[i].index('*') == 0
           line_color=@text[i].slice! (0..2)
           line_color.slice!(0)
          self.contents.font.color = text_color(line_color.to_i)
        else
       self.contents.font.color = text_color(@text_color.to_i)
       end
       self.contents.draw_text(0, y, @sx, 32, @text[i])
     end
end
end
#===================================================
# ▲ CLASS Window_Scroll Ends
#===================================================


#===================================================
# ▼ CLASS Book_Scroll Begins
#===================================================
class Book_Scroll

def initialize (book_name, number_of_pages, start_page, opacity_scroll, opacity_bg)
  
   file = book_name.to_s+"/"+start_page.to_s+".rxdata"
   text=IO.readlines("Text/#{file}")
   $tss_sy= (text.size*32) + 64
  
   $tss_scroll_window = Window_Scroll.new(file, 640, $tss_sy)
   $tss_scroll_window.opacity = opacity_scroll
   $tss_scroll_window.z=500
   $tss_scroll_window.x = 0
   $tss_scroll_window.y = 0
  
   $tss_bg_window = Window_bg.new
   $tss_bg_window.opacity = opacity_bg
   $tss_bg_window.z=400
  
   book_update(book_name, start_page, number_of_pages, opacity_scroll, opacity_bg)
   $game_system.menu_disabled = true
end  

def book_update(book_name,start_page, number_of_pages, opacity_scroll, opacity_bg)
   loop do
   Graphics.update
   Input.update
   if Input.repeat?(Input::RIGHT) and number_of_pages > 1
     unless start_page == number_of_pages
       start_page+=1
     else
       start_page=1
     end  
     $tss_scroll_window.dispose
     $tss_bg_window.dispose
     Book_Scroll.new(book_name, number_of_pages,start_page, opacity_scroll, opacity_bg)
     break
   end
   if Input.repeat?(Input::LEFT) and  number_of_pages > 1
     unless start_page == 1
       start_page-=1
     else
       start_page=number_of_pages
     end  
     $tss_scroll_window.dispose
     $tss_bg_window.dispose
     Book_Scroll.new(book_name, number_of_pages,start_page, opacity_scroll, opacity_bg)
     break
   end
   if Input.repeat?(Input::UP)
     $tss_scroll_window.y+=15
   end  
   if Input.repeat?(Input::DOWN)
     $tss_scroll_window.y-=15
   end  
   if Input.trigger?(Input::B)
     $tss_scroll_window.dispose
     $tss_bg_window.dispose
     $game_system.menu_disabled = false
     break
   end
end
end  
  
end
#===================================================
# ▲ CLASS Book_Scroll Ends
#===================================================


#===================================================
# ▼ CLASS Scene_Map Additional Code Begins
#===================================================
class Scene_Map

alias alex_tss_original_update update
@@i=0

def update
alex_tss_original_update
  
   if $live_scroll==true
      $tss_scroll_window.y -= $tss_speed
       @@i+=1
       if @@i ==(($tss_sy/480.0) * $tss_iteration) + $tss_iteration
         $tss_scroll_window.dispose
         $tss_bg_window.dispose
         @@i=0
         $live_scroll=false
       end  
   end
end
end
#===================================================
# ▲ CLASS Scene_Map Additional Code Ends
#===================================================


#===================================================
# ▼ CLASS Window_bg Begins
#===================================================
class Window_bg < Window_Base

def initialize
   super(0, 0, 640, 480)
end
end
#===================================================
# ▲ CLASS Window_bg Ends
#===================================================

Instruction Manual:
}


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