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Multiple Poisons
#1
SG Multiple Poisons
Version: 1

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Edit: Bugfix for SG Settings Control
Grab the new one here and replace the old one with it. This is not this script, it's the settings control script it requires

Introduction

Multiple poisons. This script only affects their use in battles

Features
  • Set some states to always deal set damage (no variance)
  • Set some states to not kill the user, but leave them at 1 hp instead
  • Slip damage effects cancel each other out in the order you list them
  • Supports a large number of damaging states
  • Supports /2.5 instead of just being limited to regular numbers
Screenshots

There be no screenshots fer ye here.

Script

This script requires SG Settings Control, which can be found here. Place it above all the other SG Scripts. Must be under the SDK if you're using it.

Code:
#=============================================================================
# ** SG Multiple Poisons
#=============================================================================
# sandgolem
# Version 1
# 30.03.06
#=============================================================================
#
$game_sg['poisonstates'] = [18,17,3,19]
# Set your state #'s here, in order from first to last. These cancel each
# other out in this order. 3rd one = default Venom.
$game_sg['poisonstates div'] = [2.5,5,10,100]
# Same order as above. Damage is the amount the maxhp is divided by.
# For set damage, put this to the amount of damage you want dealt.
# Use negatives if you want to create a regeneration state
# They won't stack with poison. Use SG Multiple Regenerations if you want that
$game_sg['poisonstates limiter'] = [1,0,0,1]
# Set the # in the orders above to 1 if you don't want the damage to kill
$game_sg['poisonstates varoff'] = [0,1,0,1]
# Set the # in the orders above to 1 if you don't want any damage variance
$game_sg['poisonstates set'] = [0,0,0,1]
# Set the # in the orders above to 1 if you always want it dealing set damage
# Variance is optional, turn it off if you don't want it
#
# You can alter these in any event's call script with sg_ast if you know what
# you're doing. Read through the SG Settings Control script for instructions
#
#=============================================================================
#
# To check for updates or find more scripts, visit:
#       [url=http://www.gamebaker.com/rmxp/scripts/]http://www.gamebaker.com/rmxp/scripts/[/url]
#
# To use this script, copy it and insert it in a new section above "Main",
# but under the default scripts and the SDK if you're using it. SG Settings
# Control is required for this script, and must be above it
#
# Have problems? You can leave me a message at:
# [url=http://www.gamebaker.com/users/sandgolem]http://www.gamebaker.com/users/sandgolem[/url]
#
#=============================================================================

if !$game_sg['enabled']
  p 'SG Settings Control required. Read instructions where you found this',
    'script for a link, or visit www.gamebaker.com/rmxp'
end

#--------------------------------------------------------------------------
# * SDK Log Script
#--------------------------------------------------------------------------
begin
  SDK.log("SG Multiple Poisons", "sandgolem", 1, "30.03.06")
  if SDK.state("SG Multiple Poisons") != true
    @sg_poisons_disabled = true
  end
  rescue
end

#--------------------------------------------------------------------------
# * Begin SDK Enable Test
#--------------------------------------------------------------------------
if !@sg_poisons_disabled

class Game_Battler
  
  def sg_slip_state_check
    sg_temp2 = $game_sg['poisonstates']
    sg_temp3 = $game_sg['poisonstates div']
    sg_temp5 = $game_sg['poisonstates limiter']
    sg_temp6 = $game_sg['poisonstates varoff']
    sg_temp7 = $game_sg['poisonstates set']
    for sg_temp4 in 0...sg_temp2.size
      for sg_temp in 0...@states.size
        if @states[sg_temp] == sg_temp2[sg_temp4]
          if sg_temp7[sg_temp4].to_i < 1
            self.damage = self.maxhp / sg_temp3[sg_temp4]
          else
            self.damage = sg_temp3[sg_temp4]
          end
          @sg_slip_limiter = sg_temp5[sg_temp4]
          @sg_slip_varoff = sg_temp6[sg_temp4]
          return
        end
      end    
    end    
  end
  
  def sg_slip_limit_check
    if @sg_slip_limiter.to_i >= 1
      if self.damage >= self.hp
        self.damage = self.hp - 1
      end
    end
    if self.damage == nil
      self.damage = 0
    end
    self.damage = self.damage.to_i
  end
  
  def sg_slip_variance
    if @sg_slip_varoff.to_i < 1
      if self.damage.abs > 0
        amp = [self.damage.abs * 15 / 100, 1].max
        self.damage += rand(amp+1) + rand(amp+1) - amp
      end
    end
  end
  
  def slip_damage_effect
#------------------------------------------------------------------------------
# Begin SG Multiple Poisons Edit
#------------------------------------------------------------------------------  
    @sg_slip_limiter = nil
    @sg_slip_varoff = nil
    sg_slip_state_check
    sg_slip_variance
    sg_slip_limit_check
#------------------------------------------------------------------------------
# End SG Multiple Poisons Edit
#------------------------------------------------------------------------------  
    self.hp -= self.damage
    return true
  end
  
end

#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end

Instructions

See comments, some example states are shown in the script.

Check "slip damage" for all the states you want using this

Set the states to be removed at the end of battle if you don't want it dealing damage while walking on the map

Compatibility

Rewrites game battler's slip_damage_effect
}




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