Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Circle of Light & Flashlight
#1
This is a locked, single-post thread from Creation Asylum. Archived here to prevent its loss.
No support is given.


Circle of Light & Flashlight - Last Updated: 12.08.05

The Demo:
.zip   Circle_Of_Light.zip (Size: 216.8 KB / Downloads: 7)


Description
Adds a "Circle of Light" around your character (or a flashlight path in front) making everything else less visible.


Commands
Code:
$game_temp.cover_on = true or false       # Darks the Area Around your Character (Turn on for caves)
$game_temp.col_on = true or false         # Makes a Circle of Light around your character
$game_temp.col_level = 1..3               # Changes the size of your circle
$game_temp.flashlight_on = true or false  # Makes a flashlight path infront of you if this is on


The Code (Insert above Main)
Code:
#==============================================================================
# Circle Of Light (Adds Circle Around your character
#--------------------------------------------------------------------------
#   Created By SephirothSpawn (12.08.05)
#     Thanks to Nick for Coordinates Help
#   Last Updated: 12.05.05
#==============================================================================

#==============================================================================
# ** Game_Temp
#==============================================================================
class Game_Temp
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_accessor :cover_on, :col_on, :col_level, :col_flashlight
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  alias col_int initialize
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    col_int
    @cover_on, @col_on, @col_level, @col_flashlight = false, false, 1, false
  end
end

#==============================================================================
# ** Scene_Map
#==============================================================================
class Scene_Map
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  alias col_main main
  alias col_update update
  #--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  def main
    # Cover
    @cover = Sprite.new
      @cover.bitmap = RPG::Cache.fog("Cover", 0)
      @cover.z, @cover.opacity = 9999, 200
      @cover.visible = $game_temp.cover_on ? true : false
    # Creates Circle Of Light Sprite
    @circle_of_light = Sprite.new
      if $game_temp.col_flashlight
        file = "Flash Light_"
        file += "D" if $game_player.direction == 2
        file += "L" if $game_player.direction == 4
        file += "R" if $game_player.direction == 6
        file += "U" if $game_player.direction == 8
      else
        file = "Circle of Light_#{$game_temp.col_level}"
      end
      @circle_of_light.bitmap = RPG::Cache.fog(file, 0)
      @circle_of_light.x = ($game_player.real_x / 4) - 624 - $game_map.display_x / 4
      @circle_of_light.y = ($game_player.real_y / 4) + 32 - 480 - $game_map.display_y / 4
      @circle_of_light.z, @circle_of_light.opacity = 9999, 200
      @circle_of_light.visible = $game_temp.col_on ? true : false
    # Orignal Scene_Map Main
    col_main
    # Disposes Circle Of Light Sprite
    @circle_of_light.dispose
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    # Updates Cover Visiblity
    @cover.visible = $game_temp.cover_on ? true : false
    # Updates Circle of Light Visibility
    @circle_of_light.visible = $game_temp.col_on ? true : false
    # Updates Circle Of Light Bitmap
    if $game_temp.col_flashlight
      file = "Flash Light_"
      file += "D" if $game_player.direction == 2
      file += "L" if $game_player.direction == 4
      file += "R" if $game_player.direction == 6
      file += "U" if $game_player.direction == 8
    else
      file = "Circle of Light_#{$game_temp.col_level}"
    end
    @circle_of_light.bitmap = RPG::Cache.fog(file, 0)
    # Moves Sprite X
    desired_x = ($game_player.real_x / 4) - 624 - $game_map.display_x / 4
    if desired_x > @circle_of_light.x
      @circle_of_light.x += 4
    elsif desired_x < @circle_of_light.x
      @circle_of_light.x -= 4
    end
    # Moves Sprite Y
    desired_y = ($game_player.real_y / 4) - 472 - $game_map.display_y / 4
    if desired_y > @circle_of_light.y
      @circle_of_light.y += 4
    elsif desired_y < @circle_of_light.y
      @circle_of_light.y -= 4
    end
    # Orginal Scene_Map Update
    col_update
  end
end


Note:
If you plan to use this, you will need similar graphics in your fog folder. Here's a few samples I made. Feel free to Change them to whatever, as I am not artist. Keep them the same names though, unless you plan to alter the script, or they won't work.



.zip   Circle_of_Light_Pics.zip (Size: 20.15 KB / Downloads: 4)
}




Users browsing this thread: