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 Cogwheels RTAB help
#8
I did enable a temporary pause switch in Animated Battlers that can pause ATB timer bar so that animation system runs smoother. (It is a switch in the bottom of Animated Battler's configuration system.) This animation pause feature is not exclusive to RTAB, but can temporarily delay the AT or CT bar in ParaDog's, Fomar0153's and Trickster's battlesystems as well.

Personally, while RTAB is a great system, full active with Animated Battlers is not the greatest thing. Animated Battlers attempts to make the attacker run to the target's location... derived prior to the target running. So... if Freddy is attacking a goblin and starts running to the goblin, and the goblin starts running too, Freddy will end up running to where the goblin 'WAS' rather than meeting up to the goblin in the middle of the field. This has been a situation since AnimBat 1.0.

And Animated Battlers cannot use the RTAB camera system. It would unfortunately mess up the sprite positioning and movement system. In the initial version that Minkoff released, he wrote two small patches that 1) created a full-screen battleback system and 2) removed the RTAB camera system. But I have a solution, though it prevents the use of my 'FORMATIONS' script (see below). A scripter by the name of Shockwave (formerly Rotimikid) created the Golden Sun Camera system that works with Animated Battlers, and could very well work with the RTAB system given some of the coding I have seen. You can find his demo right (>HERE<) in Creation Asylum. It's still a beta WIP version. He's a member here, but hasn't posted it in RMVXP as yet.

Every demo in that thread has been updated to the new 13.0 standard, and were updated as of January 16th. So you may still have downloaded older versions.

Besides the demos you will find in that thread, you will also find demos that show how to use my 'battle animation flip' system (flips a battle animation horizontally or vertically :wink), includes the formation script so you can arrange the heroes how you like rather than the default setup, pre-rendered configurations for Minkoff 11-pose, Cybersam 7-pose, and charset battlers, the original Minkoff/RTAB demo, and again... the manual for download.
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Messages In This Thread
Cogwheels RTAB help - by sherper1 - 01-26-2010, 01:34 PM
[Resolved] Cogwheels RTAB help - by DerVVulfman - 01-26-2010, 07:29 PM
[Resolved] Cogwheels RTAB help - by sherper1 - 01-27-2010, 12:18 AM
[Resolved] Cogwheels RTAB help - by DerVVulfman - 01-27-2010, 01:32 AM
[Resolved] Cogwheels RTAB help - by sherper1 - 01-27-2010, 08:24 AM
[Resolved] Cogwheels RTAB help - by DerVVulfman - 01-27-2010, 08:55 PM
[Resolved] Cogwheels RTAB help - by sherper1 - 01-28-2010, 12:23 AM
[Resolved] Cogwheels RTAB help - by DerVVulfman - 01-28-2010, 04:32 AM
[Resolved] Cogwheels RTAB help - by sherper1 - 01-28-2010, 05:57 AM
[Resolved] Cogwheels RTAB help - by DerVVulfman - 01-28-2010, 06:13 AM
[Resolved] Cogwheels RTAB help - by sherper1 - 01-29-2010, 12:33 AM
[Resolved] Cogwheels RTAB help - by DerVVulfman - 01-29-2010, 02:06 AM
[Resolved] Cogwheels RTAB help - by sherper1 - 01-29-2010, 03:50 AM
[Resolved] Cogwheels RTAB help - by DerVVulfman - 01-29-2010, 05:44 AM
[Resolved] Cogwheels RTAB help - by sherper1 - 01-29-2010, 08:51 AM
[Resolved] Cogwheels RTAB help - by DerVVulfman - 01-29-2010, 04:32 PM

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