01-19-2009, 05:21 PM
Deja vu All Over Again... And Again... And Again..
by KaosTenshi
by KaosTenshi
"Oh, thereâs a girl with a staff. Sheâs a sweet, demure healer whoâs going to fall in love with the hero.â
âNice village, to bad itâll be burned to the ground in fifteen minutes.â
âAn honorable villain. Wonder how long itâll be before he switches sides then dies?â
If youâve ever found yourself saying these things when playing an RPG, then you should know exactly what this article is about. Even the pros fall victim to over-used RPG clichés. This doesnât mean that these story elements are bad by any means, itâs just that theyâve been over-used not only to be point of being boring, but that players already know what is going to happen before it happens.
The Heroâs Party
The heroâs party is quite often the same thing, time and time again. First you have your main character, whichâs quite often a young man with a sword, between the ages of fifteen and eighteen. He only has one parent, who oddly enough, isnât concerned with him adventuring all over the planet at all hours of the night. Next, you have your love interest; sheâs quite often either a rebellious princess (rebelling against her own single parent of course), or a sweet, demure healer who has no parents. Why? Because sheâs the last survivor of an ancient race, thatâs why!
Then you usually end up with a âwashed up old soldierâ (AKA: someone over the age of 20) who sees himself as a father figure to your hero or the love interest, and an incredibly cute (and annoying) mascot that isnât really good for anything.
This kind of writing makes all characters turn out to be incredibly easy to pick out of a crowd. But then, we havenât even started with the bad guys.
The Bad Guys
Bad guys are either really evil (and ugly) guys who kick puppies, steal candy from small children, and burn orphanages⦠really, really loony guys that shouldnât be outside of a padded room, much less leading an army of evil minions⦠or an achingly beautiful swordsman with a dark past and a wish to destroy the planet. To top it off, if thereâs a chance that he could be the heroâs father, then he certainly is the heroâs father. He also has a beautiful female henchman thatâs in love with him, an honorable and loyal henchman that will join the good guys, and one, two, or three total idiots that do nothing but blab the bossâs secret plans to your heroes.
At some point or another, he will also kidnap or kill your princess/healer love interest.
But what can be done to avoid these clichés? You donât necessarily have to avoid them, just change and/or hide them. Nobody cares that the girl has fallen for the hero again, if sheâs not your standard pretty, shy, sweet little girl. Or maybe he just falls for her instead? Is it returned? Can you see how many possibilities a small twist can bring up?
Well what about a lot of twists? Sit down with two or three over-done story elements and consider how you could change them. It may seem a little awkward or slow at first, but once you get on a roll, the story starts writing itself.
The Grand List Of Console Role Playing Game Clichés is a truly great place to find lists of RPG clichés. While this list is given in a humorous light, itâs all funny because itâs so true. Just remember, not all clichés are bad things; they can actually be wonderful additions to the story line so long as theyâre used alongside some less than common story elements.
Kaos Tenshi