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 Mousie: The Mouse System
#41
So that's it, my bad with read a manual. But logical to assume, why cannot combine the two functions?
"The things I always protect never change!" - Sakata Gintoki, Gintama.
"Two people dying separately? No. If we die, we'll die together." - Suigintou, Rozen Maiden.
And sorry for my mistakes in English words, if I do it.
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#42
Well, either you use the mouse to click on and activate an event, or you use the mouse to click where you wnat the player to walk. It won't know which option you wish to take if the two were combined. So I don't see combining the two to be feasible. Anyway, the click-on-event feature was an afterthought for a friend and wasn't intended to be part of the system.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
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#43
While I haven't used the system thoroughly, isn't it possible to set the item for right click and walking to left click?
[Image: style7,Kristovski.png]
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#44
Having a mouse button (left or right) being an item/select button would normally presume another as a cancel/escape button. Having Mousie perform movement, item select and be able to backtrack with an escape function (or change to a separate action/escape function) when dialog windows show up during map windows...

No. Make something too complex and it becomes easier to break. And the more you put into a system that is supposed to run in the background, and the slower systems may run. It's for both these reasons I decline. Sorry.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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#45

BUMP!
to version 2.7

Re-included the subroutines that my Pos Set routine was supposed to use. My bad for accidentally leaving them out. Now you can use this call which I listed in the instructions for the last version:

Code:
#   Mouse.pos_set(x, y)
#       This call sets the mouse cursor's position specified by x and y.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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#46
Keep it up DerVV!
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#47
NOW... I see what's happening. It's a conflict with the Event clicking on an event that doesn't have an action button trigger.

So now, the event click feature only responds to events that have the trigger set to action. The mouse will not activate or click anything set to player touch, event touch, parallel process or (gasp), autorun. Wow... that would suck.

So... BUMP! to version 2.8.
Thanks goes to MeKool of House Slashers and RPG Revolution for pointing out the event click issue.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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#48
BUMP! to version 2.9.
One final bump.... a small syntax error corrected.

Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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#49
can't seem to get my character to move via mouse even after talking to the guy.
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#50
It's currently set to event clicking mode. This means you have the mouse set up so it can click on events and activate them like an old LucasArts game while moving the character with the keyboard. It's a switch in the system. Tongue sticking out
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

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