EvMove
#1
EvMove
Version: 1

Introduction
Woratana's Sprite Mover script for RMVX made me want to make this. It's not by any means as awesome as his script but, I think it's alright, at least. While this can be nice for graphical purposes, it does have a few things wrong with it. If you move the event by a pixel and not by a square (32 pixels), you won't be able to interact with the event and it's passability would be ignored, meaning you could walk through it unless an impassable tile was behind that event.

Features
  • Plug & Play!
  • Common Event needs to be activated once.
  • Moving Events around in pixels.
Screenshots
[Image: oj11qr.png]

Demo
.zip   EvMove XP.zip (Size: 189.62 KB / Downloads: 5)
.zip   EvMove VX.zip (Size: 242.65 KB / Downloads: 1)

Instructions
Copy-paste the entire common event to your project. Depending on how far into development you are with your project, you should probably change the condition switch of the common event.

Before you can use this, you'll need to activate this common event by turning on it's condition switch at least around the beginning of the project. This switch needs to activate only once. It'll turn off once the common event activates.

To move an event around, use call script and type:
Code:
evmove(x-offset, y-offset[, id])
They'll move around by a pixel.
x: The event's X coordinate.
y: The event's Y coordinate.
id: Specify an event ID, optional.

I think they should be in parallel process, at least when you start moving them around. Right after you add the script call, turn on a self-switch, create a new page and give it a self-switch page condition.

FAQ
Awaiting question.

Compatibility
I don't know of any but I'm sure there's bound to be issues.

Credits and Thanks
Woratana's Sprite Mover script made me want to work on an event system that involves moving an event around by pixels. Too bad it's not as awesome as his Sprite Mover, haha! Do check out Wora's sprite mover though, it's very badass.

Author's Notes
Nah, no notes. :P

Terms and Conditions
Exclusive to RMVXPUniverse.
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#2
What I saw worked nicely, Punk. :)
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