Scan Enemy Info
#1
Scan Enemy Events Only
Version 0.1

Credit "Nisage" Also.
He made the bone
I put in the meat.

[Image: scancj1fm6.png]

Edit: Please Ignore that I type Commen, Comment, and Common. This happens due to speed typing without double checking.
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#2
That's a neat way of doing it with states. Nice non-scripting workaround :)
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#3
This is really cool, nice job making the event system.
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#4
Interesting way of scanning.
A good way instead of using scripts
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#5
Is it work with vx??
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#6
Control Variables , Conditional Branches and Enemy States features should still be in RPGMaker VX, so I wouldn't see any reason why not. And the method to show variables in your text ( \V[1] ) has been a standard since RPGMaker 2000 at least.
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