Posts: 26
Threads: 13
Joined: May 2009
Scan Enemy Events Only
Version 0.1
Credit "Nisage" Also.
He made the bone
I put in the meat.
Edit: Please Ignore that I type Commen, Comment, and Common. This happens due to speed typing without double checking.
Posts: 10
Threads: 1
Joined: May 2009
That's a neat way of doing it with states. Nice non-scripting workaround :)
Posts: 6
Threads: 1
Joined: Feb 2010
This is really cool, nice job making the event system.
Posts: 16
Threads: 2
Joined: Feb 2010
Interesting way of scanning.
A good way instead of using scripts
Posts: 4
Threads: 0
Joined: Mar 2010
Posts: 11,229
Threads: 648
Joined: May 2009
Control Variables , Conditional Branches and Enemy States features should still be in RPGMaker VX, so I wouldn't see any reason why not. And the method to show variables in your text ( \V[1] ) has been a standard since RPGMaker 2000 at least.