The Cat Clans have Been at War with the Rat Clan for 100s of years with no signs of peace. The Rat Clan are vicious evil creatures that want nothing but to expand their territory an kick the other
Clans out of their an don't care who gets in their way. Now the Mice Clan are peace loving people an are nothing but farmers. The Cat Clan seeing how vicious the Rat Clan can be Allies themselves
with the Mice Clan to protect them from attack. In response to this Alliance, the Mice Clan help feed the Cat Clan with free food. Its a win win for both Clans. The Rat Clan sees the Mice Clan alliance with the Cat Clan as an act of war an treason so they are especially brutal to them if they catch them. Who will finally win this bloody war, that is up to you.
Characters
Main Characters
Kat
Age : 17 Class : Witch
Height : 4'5 Weapon Scythe
Nickname : Kitty
A Neko girl who was an parent-less cat girl but was found an raised by the Cat Tribe.
Freya
Age : 21 Class : Prisetess Height : 5'7 Weapon: Mace Nickname : Sky
A Neko girl who helped take care of Kat after the Cat Tribe found her.
Kyuko
Age : 25 Class : Samurai Height : 5'3 Weapon: Mumuei no Katana Nickname : Kindred
A Neko Boy is leader of the Cat Tribe. He found Kat an brought her back to his Clan for save keeping when she was a baby.
Suzi
Age : 18 Class : Thief Height : 5'3 Weapon: Duel Knives Nickname : Neketo
The only member of her Clan that is a fighter. She is a member of the Mice Clan. She ran away from her Clan after the Rat Clan Declared War on them. She is the only
fighter her Clan BUT doesn't wish her Clan to know or they would be attacked if the Rat Clan found out. So she ran to protect them but swore when the time is right
she will return home to defend it.
Added New Battle Scripts for the Game. Some more characters an fixed the Rate Clan Lair up some more.
Still needs to work on the land of Neketo. Also need to redo the forest zones ^^
i like the title screen and maps. is that an ace rtp tileset in the woods? the forest walls look a little weird. the story needs some work, you gotta throw us a curveball or three. why exactly are the factions fighting like cats and rats? what about their actions and motivations make them evil besides what you've told us? id hate to see someone fall into the star wars trap where the 'evil' side is only evil because the main characters say so.
(03-14-2012, 04:33 AM)KasperKalamity Wrote: i like the title screen and maps. is that an ace rtp tileset in the woods? the forest walls look a little weird. the story needs some work, you gotta throw us a curveball or three. why exactly are the factions fighting like cats and rats? what about their actions and motivations make them evil besides what you've told us? id hate to see someone fall into the star wars trap where the 'evil' side is only evil because the main characters say so.
thank you ^^
haha, yes thats the ace maps ^_^ , an hmmm no i see what you mean hmm, i have to think about more for the story ^^ but its like a year old war cause The Rat Clan suddenly turned greedy. an why are they evil, their evil cause they kill people weaker then they are cause they think the can without justifying it an out of pur greed.
is killing unnecessarily all they do? is there a point in the story where there is some point of no return for the evil characters, to where we know right then and there that they're the bad guys, and their overwhelmingly monstrous actions force us to accept it?
to continue with the star wars reasoning, that would be vader blowing up alderon. it's a huge moment where we know for sure that they're up to no good, and there's nothing to justify their actions. although there may have been underlying circumstances to why, all we see is that one event, and it gives us insight into how the empire is running the galaxy. the viewer's imagination can be a lot more powerful of a tool if you give us one huge thing to focus on, and leave us to fill in the what ifs.
do you have the befores and afters planned out? i always find it's a lot easier to take a huge complete story where you can run wild and nothing has to make sense, and then just give us the middle once there are established characters and rules governing them.
(03-14-2012, 04:27 PM)KasperKalamity Wrote: is killing unnecessarily all they do? is there a point in the story where there is some point of no return for the evil characters, to where we know right then and there that they're the bad guys, and their overwhelmingly monstrous actions force us to accept it?
to continue with the star wars reasoning, that would be vader blowing up alderon. it's a huge moment where we know for sure that they're up to no good, and there's nothing to justify their actions. although there may have been underlying circumstances to why, all we see is that one event, and it gives us insight into how the empire is running the galaxy. the viewer's imagination can be a lot more powerful of a tool if you give us one huge thing to focus on, and leave us to fill in the what ifs.
do you have the befores and afters planned out? i always find it's a lot easier to take a huge complete story where you can run wild and nothing has to make sense, and then just give us the middle once there are established characters and rules governing them.
OH geez @_@ i really never thought about it like that :3 hmmmmm maybe someone can help me with this @_@ BTW Patch 2 is ready an out , just over write the main folder with Patch 2, it makes a huge map improvement as put some chests in the game :3 xD as for the story yes I agree with you on that. hmmm I'm still waiting on some Sprites someone promised me :3 then I can work on the into story for the game :3 and out some more plots for the game, a side story for Neketo - the Mice Clans only fighter which is pretty much what the game is about BUT you start out with Freya BUT eventually your get Neketo as the main once I can get the main bad guy force made. Only enemy you fight are scout Rates an they are like well slimes :3