[Ogre 3d + C++] Castle Forge
#1
CASTLE FORGE


Intro:
Castle Forge is a voxel based game, after 7 months I decided to revive this using much faster algorithms and a better scripting front.

Gameplay:
The gameplay is mostly sandbox styled (eg. Destroy and build using block voxels) but unlike minecraft, I shall add different voxel types (spheres, wedges, steps, ect.) to make the terrain look a little more realistic (yes, I do realize that minecraft has steps in it.)

Features:

Infinite terrain generation (and dynamically keeping track of all chunks)
Fully destructible terrain (although no videos yet show so, it is implemented)

Bugs:
Infinite Terrain killed my shadows...

Screenshots/Videos:

Videos:
Content Hidden

Images:

Content Hidden


Credits:
Hansiec -- All the scripting done (minus that of what visual c++ 2010 express includes and what ogre includes)
(Hansiec is me, just for any of you wondering)
NoisePP (Perlin Noise Methods)

Help Needed:
None for now

Release:
Current release: Version 1.0 Beta (Old beta)
Note: This is old, but is left out for anyone who is interested in what it did look like.
Download here: http://sandbox.yoyogames.com/games/198969-castle-forge
Reply }




Users browsing this thread: 2 Guest(s)